Introduction
Version 1
26th November 2003
Matthew Wilson
Transit Network is a real-time strategy game based upon the game Transport Tycoon by Chris Sawyer. Transit Network is written in C# and takes advantage of Direct3D. It is also designed to be fully extensible by using object factories and configuration files.
GNU General Public License
Transit Network is being developed under the GNU GPL.
All source code can be found at http://sourceforge.net/projects/transit-net/.
The license text can be found at http://www.opensource.org/licenses/gpl-license.php.
Copyright Notice
All files and other related materials are © Matthew Wilson 2003, unless otherwise specified in the file header or in the 'COPYRIGHT' file in the directory.
These files are available to be modified but the original copyright notice must be left, unaltered, in the file. Another Copyright notice may be added to recognize the work of other individuals.
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Transit Network is a simulation/rts game based upon the game Transport Tycoon by Chris Sawyer http://www.chrissawyer.com/.
The basic aim of the game is to build and manage a network of trains, road vehicles, planes, and ships to carry passengers and distribute cargo.
The game is written in Java and uses Java3D to produce the user interface.
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The main aim of this project is to write an enjoyable game with all the good elements of the original Transport Tycoon, but without the limitations.
As well the main aim, there are several others:
- Use object factories and configuration files to create a fully extensible program, from the 3D models of the vehicles to the toolbar buttons and their functions.
- Create a fully 3D environment to play the game, with as much flexibility for personal preferences (such as view).
- Produce game play that builds on and extends the Transport Tycoon formula.
There are some aims which may not be incorporated into the first version of the program, but are listed here for completeness:
- To have the game fully multiplayer (the first version will be programmed with this extension in mind - ie client-server architecture), but may not have multiplayer functionality.
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